The Effects of a Kahoot!-Based Gamified Intervention on Vocabulary Learning among A1 Students. Buckingham Linguatech Journal, [S. l.], v. 2, n. 2, 2026. DOI: 10.66836/linguatech.v2n2.%p. Disponível em: https://linguatech.buckcenter.edu.ec/index.php/inicio/article/view/16. Acesso em: 4 sep. 2026.