Effects of a Kahoot!-Based Gamified Intervention on Vocabulary Learning among A1 Students. Buckingham Linguatech Journal, [S. l.], v. 2, n. 1, p. 40–53, 2025. DOI: 10.66836/linguatech.v2n1.rkjnhb1. Disponível em: http://linguatech.buckcenter.edu.ec/index.php/inicio/article/view/16. Acesso em: 19 oct. 2026.